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Old Aug 04, 2005, 10:37 PM // 22:37   #1
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I'm making a quickshot ranger, but was just wondering, is 13 expertise the optimum? or 14?
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Old Aug 04, 2005, 10:48 PM // 22:48   #2
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13 expertise would give you a 52% drop in energy cost. 14 would give a 56% drop. Since both are likely to result in a percentage of a point of energy and it appears that the game doesn't track partial points and just rounds down to the nearest whole point (2.875 = 2) 13 is the closest to giving you a 50% drop 14 is a waste of a attribute points. 15 on the other hand would result in a 60% drop, which given that each skill has a cost of that is divisable by 5, involves no rounding and simply makes your skill cost 2 points for every 5 it originally cost (5 = 2, 10 = 4, 15 - 6, etc)
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Old Aug 05, 2005, 06:25 AM // 06:25   #3
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Hmm...doesn't the game mechanics make the numbers round up though? Because I keep getting responses of 14 is optimum..while some say 13 is optimum.
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Old Aug 05, 2005, 07:22 AM // 07:22   #4
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The numbers round to the nearest energy. You're going to want 14 Expertise to power your Tiger's Fury.

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Old Aug 05, 2005, 08:37 AM // 08:37   #5
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8 is fine :P
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Old Aug 05, 2005, 12:30 PM // 12:30   #6
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My mistake, I thought it just truncated
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Old Aug 06, 2005, 01:44 PM // 13:44   #7
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What is optimal really depends on your build. What's optimal for one isn't optimal for another. You can spam tiger's fury with 8 expertise. 14 expertise to me is a waste, and should be put in marksmanship and wilderness survival. Unless you are a trapper or a disruptor ranger, which warrants 14 because of high energy expenditure.
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